Follow

Allowing the player to feel around a dark room in a TADS3 game is surprisingly difficult. someone posted an example of searching through a container in the dark which I can hopefully adapt.

Sign in to participate in the conversation
Joe's Mastodon

It may be Joe's site, but everyone is welcome! A general instance with an emphasis on maintaining an open Fediverse and common sense community moderation. Rules are simple and aim not to be too restrictive.